Dear All, I have a little confusion with xgen expression editor. I saw a lot of example, and read the autodesk pages but I don't understand how is it works. I would like to color the hair by primitives, but I can not find any variable in related to the color of the primitives. I expected something like this:…
CGFX shader? yeah but do you have it? (I have a GTX 285) We are talking about the Hardware texturing option in Maya stil not working in 2011 version! Now someone from Autodesk contacted me last week for the bug I sent months ago, and he was trying to find a solution to create the mipmapping effect with another option of…
Haven't done much on Cain this Weekend... Ah well... Finshed left secondary Arm: "Look Mom! New Hands!" Gotta rework the left side of his chest armor with the cables which is gonna be a major pain in my ass. *curse those damn ref pics with the arm in front* The beginning of the Shoulder Cannon: Still giving me troubles to…
Hello. The MaxScript documentation has a section precisely on this (in item "Finding the corresponding vertices"): http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-CBBA20AD-F7D5-46BC-9F5E-5EDA109F9CF-1078.htm#GUID-0D91093D-1C6E-450F-A694-D43942DE9549 Then using the following: -…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
OMG... Golden Eye! I have a few good GE stories. Here's a couple: A best friend of mine and myself would play 1 on 1 DM at sleep overs all the time. We'd tape up cardboard pieces on his TV so that if I sat across from him I couldn't see his screen, and he couldn't see mine. At the time, it was bloody intense! Another thing…
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…
I'm pretty confident sp isn't using sobel for the conversion. Try using a standard normal node. Height in sp is signed so the range goes from -1 to 1 rather than 0 - 1 Also, fwiw I try not to mix normal and height outputs from the same material in Painter. Things are a lot simpler if you stick to height.
Polycount for anything really depends upon platform, genre, and size. Racing games like Forza on Xbox One are pushing 1 million polygons/vehicle, while most Android games are still in the 1-2k range. As soon a possible, render the actual vehicle in an actual scene using the engine on the platform; if you're a…
A portfolio is best served when only your strongest work is displayed. I would concentrate it most on your creatures, maybe put them in more interesting poses. The bridge could probably be removed altogether I think because of the inefficient UV usage. It looks like texturing/painting would be your best asset and if you…