Sounds like you're giving up. I poked at you multiple times to get a clearer picture. I reported your post as suspicius so the mods would pay attention. They've chosen to not remove your post, AND not to ban you. That's a message from them to not only you, but to me as well. I've had plenty of runins with mods, so I…
Hey guys, I’ve been working a bit more on my vintage hand drill, and my plan has changed. I was not very happy with the quality I got in 3ds Max, and I felt like I reached my limits there. Because of this, I decided it would be much more efficient to do this project in Plasticity. I spent some time learning the software…
Really didn't get a lot done this week, but this is why I do these weekly updates; to look back and know that I've slacked hard. However in other news, my Titan is dishing out a whopping 2,255 damage per strike with Vexcalibur and Wormgod's Embrace in PvE, and every time I land a melee final blow I get 100% void…
this is a very simple spherical robot now it has 8500 tris and it can get more low but the difficulty I always face is how to low poly spherical shape and cylindrical shape cause if it too low then facet edges will be visible and will be prominent in texturing part so how to low poly these types one more question how to…
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
You're not hearing me, Eric. What you are describing is an Art-directors job. How many paid art-directors positions are out there? how many folks wanted to just have a comfy IT job without much management? Do the math. Corpos don't need that many visionaires, those seats are already occupied by their kids. And yeah, I got…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…