Real-Time Artist - AVR London AVR London has been creating iconic images for a wide variety of architects and developers since 2006. We are a highly creative team that work on prestigious projects. Located in a fantastic central London location, the studio is a great place to work and learn. The studio is keen to expand…
haha! sounds like lunch break over here. lol is a cult...6 months clean, thank god. College is the first real filter you need to deal with heading into your professional career. I'd expect there to be a massive drop-off, but the fact that the lab is being used for gaming is an issue. It sucks to have to be the whiner that…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…
I guess I come at this very differently. I'll pause for a second and tell a story about a 3 people I know it will explain my position on this. I know 3 deaf people, very talented artists. 1 is legally deaf but she can hear with super hearing aids but then its not so great. 2 and 3 have been deaf from birth and both have…