I have this character "King Dice" that I'm working on for a school assignment, and at the current point I am at I feel like I am stuck with my level of knowledge on character modeling. I'd like him to look better all around but specifically I would like his clothes to have a more stylistic feel like how this Joker model…
Hello there! I'm a Low Poly 3D Artist and I'm looking for awesome people on this planet to work on cool projects! I'm working in Cinema 4D with 10 years of 3D modeling experience. I can also create hand-painted textures as well (Fortnite/Sea of Thieves/Warcraft style). But my main passion is Low Poly style. In my pipeline…
Hello there! My name is Syoma and I'm a Low Poly 3D Artist. Right now I'm looking for awesome ladies or gentlemen to work on cool projects! I'm working in Cinema 4D. I have 10 years of 3D modeling experience, also I can create hand paint textures as well (Warcraft style) or make stylized stuff like Fortnite. But my main…
This thread seems to be running in circles, perhaps because of a misunderstanding of the question by the OP - and then things get even more mixed up because of terminology. @Elliott : you seem to understand the difference between "unique" UVs (say, for a typical character) and "environment style" UVs. Why do you assume…
To keep it breif, I'm trying to create a fighting game with tiny 3d modeled characters. It's a bit of a heavy job, as even though there is only 1 character base (low poly), with 3 different elaborate animation styles, and multiple different cosmetics (which need to be made piece by piece as players can mix and match…
It looks like Epic's Fortnite is shaping up nicely! Also Insomniac is working on Sunset Overdrive: I think skylebones brings up a great point too. Feature animation keeps getting better and better. I think a lot of that is attributed to better rendering solutions. For example, I read somewhere that Monsters University was…
Hey, We're a small team of 4 people and we just started working on a new MOBA game. Currently, we're looking for an animator with rigging experience (in Blender) to skin/rig/animate our character models. All characters will mostly be humanoids/bipeds, with all of them having an upper body control separate from the lower…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Polycount should have done what "Art-station" did...(Galleries portfolio's is what i meant here if it wasn't clear) Never the less i really enjoy seeing a.s.s. and the battle still going strong, salute brethren it has been an honor to serve. Yes it just breaks up communities seems to always happen every so often, artisans,…
Hello, I have an assignement to do a short 'movie' (less than a 30 secs, including 2d title screen) for my class. I was wondering what software was used for this type of work, as I've mostly done still beauty shot. A few points that I think is important -I have almost no shot including an animation, as this is what i'm the…