As the title says, when you are doing high poly and low poly work on the same model must you only unwrap the low poly or do you have to unwrap both. As I've only been doing low poly work and now have started working with normal maps I just started the low poly - high poly modeling routine. Any answers are appreciated,…
Hello, I'm Zilk. I've been with Max for many years now but I'm trying to make amends with Maya after giving her the cold shoulder for almost 3 years. I'm dominantly a 3D modeler and texture artist and as such, I want to know the shelf must-haves. I've been going through tutorials on Youtube as to what other people have put…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
I haven't read it, but from the material that I saw from it (and a simple fact that it was assembled over the years of constant updates), you probably going to see that some menus were shifted over time to different locations, or we now have new features that make some things much easier (like new Array modifier). For…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
It might be sort of redundant by now, but i'm gonna echo everyone else anyways. Resident evil zero, resident evil remake and resident evil 4. Absolute must-haves. You also need the wind waker, as its one of the most beautiful games i've ever seen. (and a testiment to the fact that high-rez textures and bump maps does not…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…