i also noticed that the lighting makes my objects looks edgy, i am guessing normal mapping is needed can people teach to make good normal map and light fog?
Cool i love blizzard's art style, your models and textures look nice and blizz-ish, but I'd add some more sharper or edgy lines to the runes instead of curved ones.
Very mirrors edgy! This is what a lot of FPS's are missing with regards to transversing through the terrain. Love the art style, btw! Didn't want to see this though: http://www.shacknews.com/featuredarticle.x?id=1226
Absolutely awesome looking work. He has a lot of character on his face, and I like the concept, its something very edgy and in a way disturbing, kind of like a pregnant nun lol.
EQ try to use less polygons, right now the face looks edgy and unorganic and thats all because you have too many polys that you cant control properly. Less is more!
Silhouette is good, but I feel like you should add more edges to smooth out the edgy/blockiness not only for your silhouettes benefit, but also so that it can sub-d that much easier.
Tim Langdell feels slightly less edgy, Bobby Kotick pauses mid bite of his baby sandwich and Billy Mitchell almost mistimes a barrel jump.... a new video game villain has appeared.
Fuse is the Canadian MTV, is used to be called Much Music, but I suppose they wanted to be more edgy. By the way, Astrozombie, I do believe Blink 182 is no more, good riddiance if you ask me, haha.
you could have used that all along ^^ something bugged me about the edgy stairs all the time. i just didnt try it out til today when vlad showed me the supersampling trick. ^^
Batman suit looks like it was crafted by a 3rd grader with the help of his mom and her sewing machine in that pic. Pouty-face just makes the image even more silly looking. But it's B&W, so it's edgy!