Hopefully someone can answer my questions or point me in the direction of another thread. With high poly models, does it matter what your topology is if the surface is flat? As long as it looks ok then it shouldn't be an issue? Or will it affect the bake? For example in the shots below you can see that there is no real…
Since you can just use the circle tool I'm not sure why it'd matter how many points it creates. Also there's times where I use a circle to create a round corner on a right angle since fillet doesn't always five desirable results if the adjoining segments aren't the exact same length, a circle made of quarters lends itself…