I just want to bump this and say I've had many MASSIVE SLOW DOWNS (I'm caps-locking it to really emphasize the situation.) alone from painting on 2k textures. With "Shader parameters" set to "low". What I typically do is, create a fill layer, and apply a black mask to that fill layer. Then brush in what I want visible. How…
You guys should check out this lecture. http://msl.stream.yorku.ca/mediasite/Viewer/?peid=a19b20bb1af6433b85778661e2ea2564 It's the most incredible AI I've ever seen. Basically this guy came up with a better algorithm to recognize shapes. It does so by representing generic data in a neural-net type of model. At first he…
According to Alleogrithmic, every layer added is a new 4k texture added to the GPU. It's not just a few 4k maps being loaded into the VRAM. Also, the 500MB thing is an issue for painting as it's access speed is super slow compared to the other 3.5GB. Once again, Allegorithmic has discussed this in quite a few places so I'm…
Now...if only Allegorithmic would team up with Pixologic to become Pixogorithmic!...or, um, just simply incorporate some of Allegorthimic's texturing technology into ZBrush and allow for seamless transition between their two standalone software.
I will clarify this a bit : NEVER put stuff inside the "allegorihtmic" folder of the shelf. This is the default shelf that we will destroy and recreate each time we update the shelf. However there is a special location to add your own resources and keep them across versions. That's the purpose of the shelf folder inside…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
ZBrush is definitely the king of the hill, but I heard 3D Coat isn't too shabby for sculpting, given its price point. And you get a lot of useful extras with it, such as great retopo and painting tools. There's a free trial on Steam. If you can afford it, pick up the indie versions of the Allegorthmic tools - they're the…
"ENTRANTS WHO ARE MINORS: YOU MUST OBTAIN THE CONSENT OF YOUR PARENT OR LEGAL GUARDIAN BEFORE ENTERING THE COMPETITION AND PARTICIPATE UNDER THEIR SUPERVISION." 1. To be valid, a submission must follow the "Submission rules" featured onhttp://www.polycount.com/the-throne-room-challenge/ 2. This contest is organized and…
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
I wish they would have a bigger focus on texture editing. like being able to simultaniously an procedurally kind of like allegorithmic's substance. being able to visually code a shader-like algorithm and feed it a texture and get a texture set (spec, diffuse and normal) out is pretty useful.