you made Taric visual update and i will give you the new abilities passive:for each point of armor taric takes 1 HP and for each point of MR taric takes 1 HP Q:Cost: 60/70/80/90/100 Mana cooldowns 12s Range:700 Taric brings forth earthen energy to heal a target ally for 60/90/100/140/180 (+30% Ability Power) (5% of Taric's…
I made a fluid animation that is 50 frames long at 24 frames per second and I'm happy with the results. The only problem is that I need this to go at 60 frames per second, and I want the same animation. If I just raise the playback to 60 fps the animation looks totally different. Here's a still from about halfway at 24…
That's a strange argument... You're talking about a person who you know to spend $60 on a game. But compare the target market of people who are willing to spend $60 on a game. Now compare that to a target market of people who are willing to spend $30 on a game. Seems obvious to me that the $30 market is a hell of a lot…
Hi I can find alot of tutorials for hand painting textures and alot for photography basics but i'm drawing blanks for tutorials specifically for how to take photos for video games and film textures. Basically i'm getting told by different people to not use a flash because we can't have reflections and shadows and things…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Valve death animation : 13 frames Death animation : 35 frame Valve Idle : 60 My Idle : 60 Valve spawn: 60 My spawn: 60 According to the link you provided, the problem was the decompiler. Should I just submit it and let valve take care of it?
secondary markets are more a byproduct of a successful industry than a cancer somehow suppressing them if A sells B a game for $60, then B sells the game to C for $10, B isn't shortselling himself. he paid $60 for an experience which he then extracted from the product. having gotten what he wanted, he's free to sell it for…
That's what I was told from one of my buddies that was on the beta testing. I then tested it on my machine with 1GB, using the system monitor widget. My usage would typically hover around the 60%. I would fire up Firefox, and memory would spike, then settle down to 60% again. It was pretty consistant until I finally loaded…
I found this piece on Forbes: http://www.forbes.com/sites/insertcoin/2012/02/16/the-numbers-behind-steams-success/ which makes it seem like there's a 70%-30% split in the $60 in favor of the retailers. Meaning after the expenses of selling a retail game, there are $18 left. And that ratio is flipped on Steam, where Valve…