I'm sure there's cool projects still being made. After all, 15 games are published to Steam every day, surely people are making stuff and showing it off somewhere. Personally, I'm solo-devving a science-based, sextuple-A WoW-killer. Tamriel Rebuilt is still going strong last I checked. I think there's a team making…
There's more to it than that. When you have to shove 10 or 15 assets onto the same texture page, figure out how to share space and manage the LOD UVs it starts to be a lot of work. I've seen UV sets for prop sets take talented people a couple of weeks to put together
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
Welcome to the Monthly Noob Challenge January 2014 (15)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this thread!…
Hi there! I know it's not actually about modeling, but it's a problem. This is my UV line before collapse. But this is what UV lines became after i re-apply UV modifier What's wrong with that thing?