I had an idea for a way to create wavy sand. Heres where I'm starting. It's pretty terrible but it'll do for this example. I'm assuming that you don't know anything so I don't leave anything out. Sorry if some of this is stuff you already know. What we're going to do is do some UV distortion to introduce some eddies into…
Hard-surface stuff - the car is from last year and the ukulele from earlier this academic year. I probably won't revisit the car because I'm not interested in modelling vehicles but I think I'll make a more stylised and hand-painted version of the ukulele to suit my tastes :") I tried to go for realism with it but don't…
Warning: Detailed response. All digitizers will have lag, the question is whether its noticeable or not. I have seen little to none, and many have shown the same. I dont know of any artist that wails their hands around as fast as they can for their cg art. The pen mechanism is springy, thats the only type of "feel" you get…
Hey everyone, I was asked by Cubebrush recently to create a breakdown for this character to be hosted on their blog. I am mirroring the content here, as I feel it might be beneficial to folks who find it on Polycount. :) Approach I begin personal work by asking myself a few important questions which will help inform my…
Hi! Checking the lowpoly in Blender with the Normalmap applied, there are similar shading errors as you show. How does the lowpoly + Normalmap look in Toolbag? Did the shading of the lowpoly change by any chance since the bake? That said, I agree with gnoop on improving the lowpolys' shading. Hard edges at steep angles…
Hi! How does it look in the unlit view mode (https://docs.unrealengine.com/5.3/en-US/viewport-modes-in-unreal-engine)? I wouldn't make adjustments based on thumbnails. As far I know, the ao map would only affect indirectly lit areas. Next to some general info, the wiki entry also contains a link to a discussion thread:…
Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last…
hello, I am pretty new here and try to find my way through blender. are there people focussing on characters design or texture surface. Actually I want to establish a portfolio in 3d Fashion. any please forgive me if the topic is wrong here. love to connect and learn from you all. Thank you
Based off of your portfolio especially the hard surface weapon stuff - skillset is certainly there crunching this down to within or bang on the specified tri count alongside other budget constraints plus there's plenty of time, as well. Personally, really depends upon whether you're feeling comfortable about investing time…