Looks like an instructor asked their students to make threads but neglected an important piece of info... you must include some art! If you want feedback, show some artwork.
Looks like an instructor asked their students to make threads but neglected an important piece of info... you must include some art! If you want feedback, show some artwork.
Looks like an instructor asked their students to make threads but neglected an important piece of info... you must include some art! If you want feedback, show some artwork.
I made the front pieces larger and here I was wondering how to make it more impressive looking and you post that grimmrobe. I'll set about including some of that into the design.
@Vonberg - love the rocks so far! Not very productive this weekend, however I did make a couple of tiling textures, including this wood (with normal and spec) for the beams and table etc
Ok, tweaked the area around where the blade meets the guard (including making the blade a touch thinner) and put it under some better lighting. I think it's done now.
Not all of the islands, just the one with your bow included in it. It's incredibly low resolution in comparison to the rest. From that, I assume it has a small UV island. Consider making it larger.
Use transfer attributes, its built in to Maya and let's you transfer vertex attributes including normals between meshes. Can work based on position or based on vertex order
For anyone interested, a list with all game developement studios in germany. That includes everything from small to big and from browser games and small apps to AAA games. Click me!
Updated with some new stuffs, including some of the stuff that was released in last night's Tomb Raider Trailer release 'Crossroads'. Hope you guys can find some of it cool :)