Indeed. What I've heared from alot of people, especially Games Industry Mentor, is that you don't really need a degree at all. It's all about the work. And that, I think, is a brilliant way to go about it. Not being an academic type or a very 'academically' achieved person and much more of a right-brained person I fully…
Thanks for your feedback DWalker. I actually haven't baked this to normals yet. The top images are just screenshots from 3dsmax. I am trying to get crits before I start baking things out. I know its horrible, its just all on 1 shading group, thats why it looks derpy. I see what your saying about the barrel wedge. Its…
it is funky in TexTools and more a hack of things- if you have max 2010+ there should be a seam painting tool in the texture rendering tools or so (used to be polyboost) Viewport Canvas Start painting. Click 2D View…
I've written a couple tutorials on how to set it up, depending on which version of 3dsMax you are using. In 2011 it's extremely simple and only requires a couple clicks: http://donott-lcad.blogspot.com/2009/09/mental-ray-ambient-occlusion.html I've actually noticed that with 2011 it seems to be a lot smarter about having…
hello..Recently I made a hydrant too.Hope this helps you. I think Zbrush is NOT the best option for making this kind of object.I'd model the whole object in 3Dsmax or revelant then import to the Zbrush for just small dents and scratches(optional).Your zbrush work is overdone,shapes are deformed too much.In some areas It…
Thanks Joost that has helped a lot. I notice however that on certain angles I am getting some messy areas due to possibly the ratio of the size of my shape to the angle of the curve. How should I best avoid this in the future? I notice in the roadway example given on the loft compound object page there is a significant…
I haven't planned fabric from the beginning, wanted it to be rather conventional but it felt boring (you can see the first texture iteration below). Then I got inspired by modern small speakers and the mesh cloth they have, thought it could be a good design choice for increased grip. I liked how it looked so decided to…
Well It takes a lot of reading but here goes: http://wiki.polycount.com/ ^everything you could ever want to know, right their and if you run into problems use the search bar, if you can't find what your looking for then you post a thread. Edit: You could make 1 texture map for that but I guess the engine your working with…
Here are the scripts we mostly use for the gradient maps we use which are lighting directions separated into the channels. If you do not supply one from the start you get one still from the object space map included in your dynamask option you just need to enable it. Though this map DDO creates for you is only a temporary…
So I Found a forum, it is the smoothing groups after all. Apparently you should only bake with one smoothing group otherwise you get a mess.. I dont understand why. Example, if I bake with only 1 smoothing group on my HighPoly (my screws) they come out but it looks too smooth all around, if I distribute smoothing groups,…