I'm nostalgic for those days gone by also, but did you see the crap that was getting submitted over the last 2 years. Sure there were some gems but the vast majority where "my first model" evar!11one At some point you have to look at what is rolling in and ask yourself do we really want that to be the face of polycount?…
Ghostscape, thanks for the help. I tried what you suggested, but still no dice :/ This isn't the first time this has happened to me either. I kind of thought it would be one of those common problems that everybody but me knew how to fix. Guess I lucked out this time and got a genuine pain in the ass bug. I don't know if…
Idid it =o !! Thanks nullfed! amazing xD Now for the final UV layout, is it possible to get the checker material to be 100% all over the geometry even with a bigger and more detailed trunk? I have a few small deformations in some places, like if I make it look ok on the base, the top gets a little stretched or so. I am…
I had a TON of trouble with my first 3 or 4 human models. They sucked so goddamn bad its not even funny. The two things that helped me improve were: 1. studying other people's models that I admired, and duplicating the same meshflow/polygon layout in my own model. 2. I started drawing, and as I drew, I got a better handle…
Mosque? That's a Byzantine Catholic church (Viktor Antonov even mentions that it's a Byzantine church). Islam does not allow for any sort of representative depictions of God, nor is there any altar used... nor would a mosque be cruciform in layout. I realize that there are many these days who would not willingly step…
Ok so finally this quarter at school has ended, along with the stress. I plan on having this in my porfolio eventually, so Im going to continue where I left off. Im going to start working on spec/normal maps for the assests that are already done, I still need to revisit alot of assests and work on the material setup. Im…
Every one else is putting up shots... I can't really place one though because the texture res is down in all of them so it makes my painting look poo but oh well. I want to put something up because I haven't put anything from this project up yet. :/ This is an old shot, but all the terrain textures, the layout, terrain…
Was this designed for PC Games or just Blizzard Games? "Take World of Warcraft for example..." you mean your only example. Actually to me it isn't even designed for WoW, but then I haven't played it in years.. my skills were mapped to keys sure, but for everything else I don't want to have to scroll through keyboard…
The overall scene layout has potential, but onto other things. The street sidewalks seem rather pristine compared to the middle of the road, should have some puddles and cracks, stains whatnot. More on the lighting, the lighting doesn't make the scene pop out as much other than brightening it up, may want to get some color…
No the only two factors you've got to keep in mind here is modelling with quads (to allow the engine to look for edgeloops) and mark seems (just as in uv layouting) to allow the render to break loops there. Afaik the trick is it will work out beziers then which will not only smooth the models lighting but will remove any…