1. if you don't explode the separate parts you get raycast errors at the intersection 2. if you do explode the separate parts your AO lacks contact shadows between exploded parts, leading to 2a. the need for both "combined" and "exploded" AO bakes 3. you waste UV space on unseen geo; downsampling can grab bad data i merge…
Hey guys, the part 2 of the frenchiest tutorial on CryEngine is online : You can download the project files here : http://nicolasgarilhe.com/media/ftp/CryEngine%203%20-%20Presentation%20Tutorial.zip I must be the talkative kind of guy because it seems it gonna need a part 3 :) [ame="…
Have you looked through the FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d thread? Also these SubD modeling tutorials over at Autodesk Area: Inorganic Modeling Fundamentals : Part 1 Inorganic Modeling Fundamentals : Part 2 Inorganic Modeling Fundamentals : Part 3 More from the wiki I'd link you to…
Thanks for the link, Nightshade, I'll definitely check those out! I was using the A&C materials at first, but they didn't look very good since I don't have a background it's reflecting. However, on the part I was having trouble with the copper material looked great. I think it must have to do with the position and shape of…
Eh, take a weekend first aid course and you can do the duties of a doctor as a low level. Nor would it take that long to learn how to diagnose the majority of diseases. What makes medicine a difficult field to enter is less that it's innately hard, but that people are (rightfully) very picky about who is allowed to perform…
hey man, your doing great job here. the overall look at first stance is great, if u wanna get it better i would suggest same as other said here go softer on the edges, make sure its showing, maybe go x2 than what u got and another thing is the shape and proportions even on the smaller part, yea i know its small and…
haha poor anim bp? Oh i think its suppose to be the thirdperson bp ahah that migth explain the error i guess:p I have 1 thing i want to add as well to this whole thing and that's to either change material when bridge bp is activated. Cause i have 2 - 3 rolling hoops that have an animated texture. i am considering removing…
Thank you for responces. Joopson UV master seems to have a 150k limit to each subtool. Thats why Im getting the memory error when just trying to use uv master on just the turret not even including the other parts. The turret by itself is 2mill polies ;/ at the time i didnt know i could just mask off parts of a mesh and…
I would start a new project and follow a correct pipeline. I have been suggesting this to various people here on Polycount so this is a copy and paste, however as DOXTURTLE has also provided: I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre…
Alright, thanks to the great input from everyone so far I've gone about making some adjustments and moving forward. I got rid of the pentagons (there might be just 2 due to symmetry.) I did a bunch of work on the general flow of everything and I feel like it's coming along okay. I'm still not quite ready to completely…