[ QUOTE ] Please host the xvid file also, as I refuse to deal with that wmv crap [/ QUOTE ] Hehe. Sorry about that. I'm not a fan of wmv either. Tried unsuccessfuly to convert it to mov. I may consider purchasing Premiere Elements soon, if I plan to do something like this again. Lee, I'll be on most of the day if you could…
adams hit the nail on the head with regard to animating him. the upper arm will be severely impeded by the shoulder plates. and the knee looks like its meant to be a solid cap, but the way youve modeled it seems as if it will be flexible. i would advise looking at the space marines from Dawn of War to get a better feel of…
You could definitely model this all low poly if you wanted. Lots of the piece repeat which is great, so use your clone tool. Model one of the repeating elements and clone it. Then repeat for the rest of the object. Its going to eat quite a few polygons but if its for presentation and not games i would model it. The problem…
if you give the button a name you don't need to declare global variables for each interface element for example: button -label "mybutton" -cc "mybuttonPressed()" mybutton; the above code will change the label on the button called 'mybutton' but then will print a message when the button is pressed.
I thought it was meh at first, but the more I play it the more its simplistic nature grows on me. It's been awhile since I've played a shooter than wasn't hitscan like CS, and it's a fun aspect to the shooting. Also love the simplicity of the UI, refreshing. Though some elements could be placed better. Clearly the game…
@Fansub Sorry for the delay Adnan, and thank you so much for your support and kind words! The reactions from some elements in the blender community were quite ... interesting. A lot of lecturing, patronizing, elitist smugness and completely uncalled for teasing. It seems like I've committed a huge sin by talking about…
the grafittys break the original aesthetic in my opinion try making the text not readable, and it all a lot more worn off so it is barely visible the graffity fonts and the painted guy have way too much character for this dull atmosphere you want also noteworthy that text is about 3x stronger than any other visual element,…
These are great! I think it might help you to study composition a bit. How the eye moves through a piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition This will strengthen your image storytelling skills, and thus make each piece more impactful. Right now, each piece has interesting individual elements,…
All really nice concepts! I can say what I like about each of them, but I don't know how well those elements would go together.. I like the piercings and the mask from 2, the body and leaf head dress from 4. I also dig all of the beard designs so I can't help you there!
The whole thing is very uniform, making it hard to distinguish one area from another, and hard to make out one form against another. Textures & Lighting are where you need to work. You need to make the background & foreground elements pop out against eachother so we can tell what we're looking at, and drawing our eyes into…