awesome work there buddy reminds me of thin man from XCOM Enemy Unknown game :D i dont really now much about the style ur going for but it feels like he is very thin . specially the legs IMO i would also suggest some manly features in the face ( defineing the jaw and cheek bones a little will remove the round smooth cheeks…
I'm getting pretty sick of indie games that define themselves as indie by having shitty mspaint 2d artwork and some soft piano music. Vehicle sections in games that aren't about vehicular combat or racing that go on for way too long or aren't just shooting galleries. "Oh hey, there's some awesome ideas for multiplayer…
I love the edits to your character painting, makes it look much more like a Blizzard style painting. As for the knife, the glow doesn't really read to me. Is it hot? Is it magical? I would try and define it. I think the painting of the knife is very nice, but as Neox mentioned, the design doesn't make much sense. It…
This looks really awesome! Will definately check it out. I've just recently started to use stand-alone uv-mapping software in an attempt to speed up the unwrapping process, but this might give me a reason to stick to Maya a bit longer (which I don't mind). I'm not a fan of having to export/import stuff to other programs.…
Are you aiming for a special direction with your handpainted textures and models? Like more semi-realistic or more cartoony like world of warcraft? Knowing this might help people with giving you critique. For now the blade of you sword looks to bride/white and the metall looks a little to noisy. Also some edge highlight on…
This is really nice work! A few pieces of criticism: your renders are a touch dark, and could use a more defined light source to really show off your texture work. The materials in general are quite nice, but the wrapped fabric grip stands out to me - the wrinkles feel pretty random. It could use more love to bring it up…
Game looks great, Im definitely gonna get it, I am surprised that the starcards define the classes - surely most people playing will just be trying to level up to be the one man army and people wont become a class that helps thier teammate against the enemy...unless there is some advantage to working together eg the levels…
ysalex: yea i'm not too happy with the face, it definately needs some small tweaks before i bake it. I'll have a look at the neck, if it's too big I'm probably going to scale it down in the lowpoly as it'll only be a pretty small tweak, I was going for a pretty big build guy though. Tobbom snake and buhtichka: thanks a…
Started as an anatomy study while setting up custom UI and creating custom materials to get back into the swing of things. Decided at some point to turn her into Mi-nuee from Aquablue, a french comic. I think some of the forms a too defined for in some places, she should have slightly softer definition for her body type,…
Thanks phillipk, awesome points, I'll definately use your advice, especially the vertex painting and seperating out the materials. Your tuts should help :) and thanks again to delirium, really good advice. :) and JO420- I'll get kicking on it tomorrow, night. its 4:40am here and time for bed. I need to get out of that 'no…