It looks cool so far. I think that the transitions between your different textures could use some smoothing out. It has some straight edges especially on the trees with the transition from the bark to moss. Also the trees could use some roots coming out of the tops and back into the ground instead of abruptly ending in the…
I found the answer to number 2 which was the one that was annoying me the most. Check it out I find this tool to be a huge time saver open 3d files or textures since I can just go open in photoshop and jump right down to our nested texture directory root.…
Thanks for all the great comments! @yakonusuke. I'll be doing a quick polishing pass on everything tomorrow, so I'll take a look at the curves also. @Vovosunt. OMG SPARKLY JAKE!! OMG OMG Finally ingame. Mask's to go! Skinning was a bit tricky and there are still a few minor issues to sort out. Boy Valve really make things…
Might help other people to say how you fixed it. Off the top of my head I think you have to run the game once for the gameinfo.txt to show up in the root TF2 folder. You also have to set the path to the gameinfo.txt in guistudio. Since it handles both Orange box and HL2 if you haven't installed or launched HL2 it will…
Certainly not my intention. I don't view you as a jerk, and I understand your logic. One Example: RIP Iron Lore: http://www.quartertothree.com/game-talk/showthread.php?t=42663 I agree that there are other, some more important, issues at the root of our problems in this industry. However, I would argue that piracy is much…
You could be running into an issue with the normalize weights option. Last time I painted weights I remember the "Interactive" weight painting was trying to normalize weights to joints that I didn't want any influence on. I think I changed the option to "Post" and it worked better. Also, when I begin painting I always…
The thing is, stdplugs is located in program files folder and in newer windows versions only user with admin rights can copy files there - the mzp installer would fail trying to access the folder unless you were running the max as admin or unlocked the max root folder for write access beforehands. It would have to be an…
Oh yes Dukie, I recall those segments too. I still recall with vivad horror when a crooked real estate broker cut off this 66 yr old ladies hand in hopes she'd bleed to death and he could buy up her estate, prob was she did die, but not before she buried her hand and grew herself back with roots and dirt on her. Wow!
I am not familiar with max, but I think the problem might be with any added groups or transforms and then the import settings in unreal. What I found in maya is that when exporting the skeleton, it cannot be within any groups. It seems that unreal expects the root joint to not be child to anything else, or it gets…
You can't really get that effect - which is anisotropic specular highlights - without doing anisotropic specular highlights. They're not hard to implement and a quick Google will find you the adjustments you need to make to the specular model and as far as I'm aware it's totally possible under webgl. Assuming you can do…