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Re: Substance Designer Procedural Practice.
Reply by
Necromonza
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May 2017
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3D Art Showcase & Critiques
Thank you, I completely agree with that. As someone else mentioned I should have used proper reference!
Re: Colt 1911A1 (Low Poly)
Reply by
maroon3d
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Mar 2012
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3D Art Showcase & Critiques
just i can't imagine what else need diffuse map. (i don't like scratches and dirt)
Re: Please, Does anyone know why this is happening ?
Reply by
OliverJSR
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May 2018
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Technical Talk
thanks octo, that seems to work. this setting was still ticked the wrong way (for anyone else who experiences this problem)
Re: UE4 - The Wayback Institute.
Reply by
aajohnny
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Jun 2014
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3D Art Showcase & Critiques
Digging the idea dud, good job so far, I like everybody else look forward to the updates.
2 results
Re: Learning Anatomy
Reply by
HughieDM
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Dec 2010
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3D Art Showcase & Critiques
This thread is great Im learning a ton with you and from you keep it up and Thanx to everyone else contributing
6 results
Re: Mudbox still can't generate tangent space normal maps
Reply by
Eric Chadwick
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Jun 2015
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Technical Talk
Lol. You're missing the point. Or else you're posting the wrong image. Post an image showing a shaded seam.
Re: Just Not Happening
Reply by
Joseph Silverman
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Nov 2011
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General Discussion
Dude, it takes years. Study making things. Make things. If you dont want to, do something else!
2 results
Re: KT-s747 (ZBrush Pistol)
Reply by
s6
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Feb 2012
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3D Art Showcase & Critiques
alright, I'll change that :) Anything else i should know? for unwraps and other topology/baking related things?
2 results
Re: Give a guy a gun, he thinks he's Superman.
Reply by
Zipfinator
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Nov 2010
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The Q-Branch Quote game!
Sounds familiar. Even if I get it though I'll let someone else answer, I just went.
Re: Project Quality vs. Job Stability: What's your opinion?
Reply by
JacqueChoi
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Feb 2016
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General Discussion
I personally prefer working with like-minded people that share the similar development values above all else.
4 results
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