Here is the model of my building. Uploaded with ImageShack.us I am going to make some other objects and add them into my scene. Hope that I will be able to make 5-10 objects for the next time!
parenting something to a deforming geometry will not move the object, since its the shape thats deforming. To have deforming geometry (skin, blendshape, warpdeformer) transform an object, use a hairsystem follicle or search for a script called djRivet.mel
Subtract the object world position rather than one minus and add. Don't know how object radius is calculated. Remember that UDK uses some gamma correction processing which will delinearise your gradients.
Yeap, I also use Advanced Painter v1.6.0 (By Herman Saksono) to place small objectes on a surface normal (like bolts and shit) it's like using a brush to fine place gribble on top of your objects.
Do the generic scales of objects influence the grid snapping at all, meaning does every object need to be 512/512/512 for example or can it be some totally random scale? The box example worked by the way.
Just curious, but are the props on a table or on the floor? I'm leaning towards the floor b/c there isnt any depth/separation between the objects and the matress. Is that right? Really awesome mix of objects, a great micro story!
Nice one, thanks. About the grouping, do you mean that all objects just have to be in a single group? Also, just to make sure, this is a straight-up FK animation of a series of linked objects, right?
Thx for answer, but I'm not asking for that. I use id materials so I don't need to explode I want only to have one pass in RTT with many objects and many projections one for object.
You could try linking the Bip01 to the translation bone and then the translation bone to the footsteps bip object. I always just hide the bip01 and footsteps object because they always seem to screw with my skin pose.
It is an OBJ. But it's like I said, the UVs of the object are fine, the object has nothing to do with this. It is the map itself that is flipped. I tried flipping it in photoshop and bringing it into mudbox, but it just flips over again. Pretty weird.