[ QUOTE ] [ QUOTE ] because the ATI cards refused to work happily with XSI [/ QUOTE ] I'd like to know what was wrong with them. I'm looking around for a laptop as well, but anything that would work for gaming still seems a bit pricey. [/ QUOTE ]Yup, if you get a small screen piece of crap, its usualy lots cheaper. I think…
ghost_rider: - Thanks! - There's nothing special about texture. I just kept the lighting relatively light, only face area has more shadows "baked" into texture flachdrache: - Eh eh - Will there ever be such game? (after their next game?) - Besides that, i asked Remedy/Futuremark for work some time ago, i think i have…
We we're given what I believe is an excellent deal from Artificial. From the research I did in comparison between features/price Reality was the best option. We were SDK testers for a couple of months but once the licensing was going to be cut I contacted Artificial and they gave us the quote. Your correct, we're not a…
Figure it'd be good to stick these in here... First attempt at lypsynch animation: lypsynch animation 1.862 Mb QT Here's a touched up longjump animation as well: revised thief longjump 601 kb QT
OS: XP or Vista Processor: 2.6ghz Pentium IV or equivalent (3.2ghz recommended for Vista) RAM: 1024mb (1536mb recommended for Vista) Video Card: DirectX 9-compliant Shader 3.0 card with 128 MB of DDR Video Memory (256 MB recommended) AGP 8x or PCI-Express x16 Sound Card: 16-bit DirectX 9-compliant sound card DirectX9 for…
Funny that you mention that Jeh... I've been thinking about the same question recently, 2 days ago to be honest Basically I've tried everything I could find. Meshpaint sounds cool, but also rather limited : from what I've seen it only allows you to import a proprietary file format! Or maybe that was just the demo doing…
I wrote a script that can apply texel scale to a set of objects or calculated from 1 object. http://boards.polycount.net/showthread.php?t=60553 http://www.renderhjs.net/textools/ the part I mean in particular is: You basicly pick a object with the pick button and it will fill out the pixel size in squares and the…
I would not use decimation for that, how many polygons has the blade? I usualy bake at 1 million or 2 million polys. Plus it looks that your blade has a 180º Smoothing, Split the blade were the Sharp edge is, to split the blade in 2 halfs. and then add smoothings of 45 or 60º it will look more white, instead of looking all…
I used Maya Paint Effects for hair for my Sam character and it only translated to about 60k tris, which was quite manageable and easy to convert, so I'm not sure if Max has anything similar to PFX that you could play with. But I think I've seen that done with Max too. You might want to look at this. I would have sworn…