Yeah sony support sucks ass, I lost the cd that allowed me to transfer video from my HD camcorder to my PC and they said it would cost me $75 for a new cd. So since a $75 cd basically held the $800 camcorder hostage i decided to buy and just sell the camcoder and all on ebay and go to another company. I would totally…
Hello Polycount, So its been alittle bit. I am currently work on my LP and I having alittle trouble with the treads for a LP method. I'm pretty sure that there is two methods. 1 being a LP with enough geo to get a good bake on an individual tread then instance it along a spline. 2 being the UI tile method. I wanted to try…
"gridmapping" on cylinders that have varying widths can often result in very heavy distortion, I prefer to just clamp on one axis. some images from an older thread: Like the middle layout above^ from: http://www.polycount.com/forum/showthread.php?t=80947 http://www.polycount.com/forum/showpost.php?p=1286315&postcount=55
Who knows what Sony said, they say too much :poly124:. But I personally think (after adding all the prices of the features in this system) you get much more for you money. The OLED alone is like $1000, well maybe a bit cheaper now.. around $800? If they remove the OLED and use a cheaper alternative I bet the price would…
One thing I'm definitely not liking about these leaked TF movie designs is that all of the robots look surprisingly frail. I understand that they aren't out to clone the G1 designs, but the robots themselves seem almost like armored skeletons rather than mechanical 'people'. Take a look at the new Optimus Prime: Narrow…
Probably the diferences are due the way the different programs perform the conversion of the 8-bits image into floating point. xNormal uses SSE to perform the conversions and, if I remember well, the SSE instruction set allows to relax a bit the IEEE 754 floating point standard to optimize. If the NVIDIA's plugin uses x87…
Break up the sculpt into decimated parts using the techniques shown in this video: https://vimeo.com/9673644 Depending on how much RAM your computer has you might not have to do more than two polygroups of this. 64-bit Zbrush can handle up to 100 million polygons in a normal sculpt if your computer has enough RAM (although…
Looks good, but are you sure you aren't counting polygons instead of triangles? It looks more like 8000 triangles and 4075 polygons. Make sure you're counting triangles since they are not the same as polygons. Keep up the good work it looks great!