Yes! This is looking top! Quick question about the setup of the feet in the initial post. Why is that you go about ringing around leaving a gap in the foot? Do you just dynamesh to fill later on? Nice update man keep it up! Edit just realised you answered my question in the above post :P
Thanks Warren! Today's update, rapid viz sketches. These are the initial round of ideas that I have for my theme. Primary level highlights or features that I've come up so far. And possible composition ideas for the final presentation. It should be less vague in the coming updates as I move along iterating. Next update:…
Why wouldn't you use your actual game engine/assets? Why are you sticking it in an illegally licensed engine instead of using your actual game? Why do you not understand that even if you initially snuck it through somehow, you'd have an eventual lawsuit that would take all of your kickstarter money?
Excellent character sheet for the outfit, the design is awesome too! (even thought I really don't like sniper haha) It's too bad about the crossbow, that could of been really neat! The gun turned out well but the barrel might be a bit too short(initial impression). I look forward to seeing where it goes.
Hey there!, quick update started exploration of this.. I decided to do the Dragonslayer Jarvan idea This was the initial idea.. then I like the narrative of 9 so explored that some more I also liked some of the poses from the 1st sheet so going to revisit that again and see if I can incorporate some those with this…
Thanks GravityBwlast! I decided that I liked the blue and gold combo more and made some adjustments to my initial concept accordingly. I also did a composite shot with a quick paint over of the back view featuring Leona's signature double shields. I'll be adding more details once I start the texturing phase.
Initial reaction is your lighting is way off. Far too dark and uniform, I can barely see what's going on. Your camera is not great either and it does a bad job of showing off the good aspects of the environment. No skybox? no terrain? This is looking more like a prop and less like a full environment. It looks uncompleted.
I always tend to use the initial base mesh for my in game model also, unless there is not enough detail in it or 'too much' or the client demands that I optimize it I sometimes use 'cage' or use 'project all' to pop the low poly mesh to the high poly in zbrush so I don't get a melty silhouette
Thanks woogity, I definitely see problems with the arms, not just the upper part, lower arms seem off too. His legs do feel short now that you've mentioned it. I actually had them longer initially. I thought they were too long, lol. I'll try to fix them next.
Interesting... Sorry to bring up an old thread but I appear to have this problem. Dropping the plugin in 3DS Max 2010 doesn't work. It popped up with error code:127, specified procedure could not be found. Failed to initialize RightHemisphere.dlu Windows 7 64x 3DS Max 2010 32bit on SP1 DeepUV 1.3.0.9 Any idea?