Hi Spark, With both preview on or off the flip is grayed out and not selectable. Not sure what you're asking about turning it into a mesh. I'm nowhere near ready to "make adaptive skin". The insides of the legs for example are all messed up. Because the normals are flipped it is trying to project across the opposite leg. I…
I think these pieces are good enough to stay. Note I only took half the furniture. The top 2 sets are very very simple. The only really likeable items are the beds and couches. Sorry to be so harsh. All your renders seem to be 3dMax scanline renders, with a very bland light setup, if any light setup at all. The latest 2…
So I don't have the tutorial, but I assume he is using the "match by mesh name" functionality both substance painter and designer have. So make sure in section where is says match you select "by mesh name in the dropdown". and make sure the suffixes are what they are supposed to be ie: _high and _low. You also have to make…
very nicely shaped, quite high poly but when I started out on stuff like faces I was working quite high poly too. (thats not to say I'm any good XD I'm still learning myself) the eyes and nose are 2 things I get stuck on very often when modelling, its only recently I've been able to get a good shape for a lower poly count,…
Renderhjs: Is your tool based on "UV ToolBox 1.7" or a developing of it? I am asking to know if I get any benefit from installing both kits or just the most recent one, ver2.2. Edit: Sorry, I was too fast and realized I had not read through the thread which would have informed me that you were the original developer who…
As my self I am currently working as a 3d artist and I've been told today that I need to get 2 junior person. IMO like Cholden said is 100% what people need to see. BUT, in my case Id like to see very various thing because I need someone versatil. High-res modeling, Mid and low. Knowledge of Modeling/Texture of any kind,…
Thank you Kevin for taking the time to answer those questions. I really appreciated it. The work is very inspiring to see. Hopefully my future work can come close to what you do with some effort. -DN-: Thanks for the tip on the spacing tool. I hadn't used that before. I have used Advanced Painter for bolt/screw head…
[ QUOTE ] i'm trying the normal align tool in max...but i can't seem to get anything to "align" the normal. [/ QUOTE ] Normal align works by aligning one normal on one object to the normal on another object. To use it you: - Select the object to be aligned - then click on the normal align tool - then click on a face on the…
So, there is this fun little addition that Camelot made to the Shining series. When the game starts up, at about the point where you are selecting a save slot, they present the story of the game as being told or read to you. You see a character (usually with a book) and when you select your save slot they “read to you” the…
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…