kill the flash site, its really annoying and difficult to view everything because every image is moving. Also your site doesn't keep the proper image aspect ratio. So it will stretch to fit a 16:9 and a 4:3 monitor differently and make your stuff look different than it really is. Regarding your work, personally I think you…
actully it looks good to me. although he might need some more lovin in the whole hips area and his feet have somethign looking wierd to me. you also have a bunch of polies in his pecs and trapezieus (sp??) opposed to a rather lower poly distribuion through out the rest of the mesh.. also could we get some specs on it?…
hi I have been working on a mobile spec game and need a texture artist to help me finish up the game the models have been UV mapped and are ready for texturing . I need someone proficient in an hand drawn /stylized spec textures. more specifically I need the ground textures. I will provide the FBX files send me a PM if you…
Lack of time to implement/maintain the feature mostly. Also the fact that conversion from metal/rough to spec/gloss is feasible. We will bring back the spec/gloss shader in a future update. 100% accurate conversion from metal/rough to spec/gloss is possible. The opposite conversion is not always possible however, but the…
I have a spec map creation question.... What is a good standard work flow for generating a spec map from a diffuse? Obviously just creating a gray scale from a diffuse is going to give poor results because it wont accurately interpret the materials (metal vs wood etc). Is it best to start with black and just paint till it…
Brick material WIP For my final year's project, I want to rely less on megascan's materials and instead make some realistic materials from scratch using Substance designer. Please give feedback. I'm trying to get the AO, Height and Normal spot on before I start texturing, this is what I have so far I masked out the parts…
if you want to make something look wet you need to crank the gloss, not the spec. cranking the spec on a dark object, (like your rocks) will create a metalic/chrome look with a high spec and high gloss- so you need to have a dark-ish spec, a dark-ish diff, and a cranked up gloss map. essentially the idea is water will…
Looking better :D I nelgected to say what colours you should use for the spec, basically for my guns i normally use metal as a cool blue with some variations in it, any plastic i generally give a plum spec (only faint) it helps break apart the pieces. Also you might want to throw some scratches in on just the spec, it…
Wow that last one didn't cause much of a stir did it :poly134: Thanks you 2 I assume you mean the really hard white highlight areas. In that case, it's just the specular from that Marmoset engine, i put the spec sharpness almost to max and moved sliders around til i got something nice. I didn't love what that engine did to…
Specs don't mean ****. 'The Last of Us' looks as good as Witcher 2 on PC does. Hell; Uncharted 2, Killzone 2, Halo 4, and many others, are all amazing looking titles. Specs matter to the PC master-race because they love a good e-peen so they go out and buy 690's so they can post pics and brag to their fellow master-race…