Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
Mm, I think the actual issue is that the jacket isn't thinner and fitted like in the reference. Check out some similar sporty/athletic womens jackets and spot the darts and seams to see where they cling to the forms of the body. A lot of womens clothes are made to be somewhat fitted; right now this has no indication of…
The Office Mega Kit is a bundle pack including all the content from the following kits: Office Level Kit Office Hall Stuff Pack Office Cubicle Kit Office Bathroom Kit Office Cafeteria Kit Thats more than 250 high quality prefab parts and pieces for building your office game environment in Unity 5. The Office Mega Kit is a…
oobersli: You made it sound like there was an alternative to it being a free event. I was pointing out that there isn't. It being free is not some great feature that makes up for all other shortcomings. It's mainly the prestige that gives Unearthly more of a draw than other equally free competitions, and the apparent lack…
that was awesome heres another link a white finish that gets dirty instantly a cpu that overheats like nobodys business a 28.8k modem for insane online gaming. it can play cds in 1080p the picture is so good it actually lets you see in the future and if you live in Europe, FUCK YOU. hahaha ps3 elite
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Hey Guys. Before anything- I am not complaining or ranting. I want to open up my personal experiences in working with 3D Freelance work and I want to ask how people have dealt/gone through it. This has been a general observation with 3D contract work I get to do and I want to know how people have manged to solve it. Most…
Okay, no worries. Lighting with emissives can be a lot of fun, one of our testers made a complex scene lit entirely with emissive and it looked great. The drawback to using emissives is they need more samples to resolve than direct lights, so you may want to increase your sample count if they play a big role in your…
Now that I've more or less come further than I did before it's hard to write this thread like "feedback to my former self", so I guess this will just turn into a WiP thread where I make some jabs at my former self, "this is what you should have done". Did some further tweaking of the lighting to get a softer result. I know…