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Re: MODO's default normal settings for correct display?
Reply by
Gheromo
·
Aug 2014
·
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Technical Talk
Advanced OpenGL viewport is in linear space. That would be my guess
2 results
Re: Steam Summer Sale 2013
Reply by
WarrenM
·
Jul 2013
·
Home
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General Discussion
It's a linear shooter. So if that's what you want, grab it. :)
2 results
Re: Animating uv's?
Reply by
megakyle83
·
May 2018
·
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Technical Talk
Is there a way to change the animation tangents from smooth in and out to linear tangents?
Re: Quixel SUITE - News
Reply by
almighty_gir
·
Jun 2014
·
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Quixel Megascans
in what way are they different? are we talking linear vs sRGB here?
3 results
Re: WIP UE4 : Underground Club : Final Major Project
Reply by
Benkeeling
·
May 2015
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3D Art Showcase & Critiques
You have SRGB Ticket, untick that. Roughness needs to be set as Linear
Re: Features you've wanted within a Raster based Image Editor
Reply by
Calabi
·
Sep 2009
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General Discussion
Non linear space I think the same as neolith suggested.
Re: [Shaders] Help creating masks for texture maps in UE5?
Reply by
sprunghunt
·
Mar 2023
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Unreal Engine
Just plug the output of your function into the alpha input on a blend node. You could use a Linear Interpolate or one of the material blend nodes like MatLayerBlendSimple if you want to blend a whole material at once.
Re: Help Please. Materials looking weird.
Reply by
ZacD
·
Mar 2020
·
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Adobe Substance
Looks like one application (Designer) is treating it as a sRGB texture and the other linear.
Re: UDK - City on Tracks
Reply by
Xendance
·
May 2012
·
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3D Art Showcase & Critiques
Just use a simple mask and use that with a linear interpolate node and you're off :)
Re: Roughness UE4 0-1, Photoshop 0-100?
Reply by
Ark
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Mar 2014
·
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Technical Talk
Pretty sure the Roughness map is linear space, compared to SRGB for Albedo and Metalness.
3 results
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