Oroboros posted a really good look at item creation, and I've always found this piece of information to be really helpful in particular. I'll quote it for brevity's sake, but here's the link to the full guide: "Now for submission I cannot stress enough how important marketing is to your items success. Sure, the item needs…
thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…
'Skull Cap of the Betrayed' http://steamcommunity.com/sharedfiles/filedetails/?id=226232991 ________________________________________________________________________ This post is a bit of a post-mortem on the creation of 'Skull Cap of the Betrayed' for Juggernaut. Mostly I want to share my pitfalls throughout this…
@GhostDetector heboltz3 is right (thanks by the way!), this isn't a place for REAL beginners, the point isn't to learn how to model, texture or whatever, but instead how to do it specifically for Dota 2 and help people get used to the general pipeline of submitting an item and the style we do stuff. I would always have…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
How can I rename in the Maya outliner a joint item, not limited to a joint item with F2; F2 renames the selected item, move down, rename the next item, without using F2 etc ?
The final project of this semester was focused on recreating an environment from reference, of which I chose a part of the subway environment from Stray. Unlike my previous project related to an environment, there was a clear number of things to do and guidelines for how to set up the scene. The sheer number of items to…
There's probably a thousand different ways to animate for props, but this is how I've done it for my sideproject. As long as the props don't use their own animations it's really simple (okay-ishly simple if they do have their own animations), so for the sword and shield you could do the easy way: Rig your character with…
I think there is no way of getting random seeds for each time the iterator runs. I have solved it in one of my materials by first creating a substance with the single item. Then another substance uses that substance eight times as inputs to an FX map with different seeds and picks one of them at random. So it's basically…