Substance is definitely better for iteration and instances where you are going to be reusing the same material over multiple assets. One example from the Remaking the Art of Halo 2 for Xbox One - GDC Talk is the covenant materials. All of their weapons, characters, and vehicles use a lot of the same materials. Covenant…
Hey man, it looks pretty good so far. Two things though. Her knees are really thick and have a lot of folds that i think you should omit to keep her smoother and more feminine. Also, in the interest of keeping things feminine, Tuck her waist in more and give her more exaggerated curvature. Give them hips room to swing!…
Hey Warren, Solid so far. I would assume the hex bolts would be baked, if that's the case you'll probably want to taper bevels more to so they get picked up in the normal map. Not sure if this is accurate to any particular knife/reference so it might be intended, but just below the 3 inset teeth at the top of the handle it…
Thanks akaChris for the quick verification! This issue has now finally been fixed. Here are the latest files (same download link as before): script.rar -- extract the "script" and "calibration" folders to <SUITE PATH>\script\ The core issue was that DDO expected material IDs to be specified when creating a project in order…
Hey GravityBWlast! Thanks for the awesome crits! I totally agree with you about the arms and the abs.They are a bit too defined and will be getting smoothed out. I also see where you're coming from in regards to the hair. I will definitely make the forms more readable through cleaner forms and maybe some accessories. Your…
Hey thanks everyone. I tweaked the face a bit and here's a closeup of the head - With the pants I was sort of trying to go with a bell bottoms look, I thought that would look cool with the white swirl design around the cuffs. But if that isn't reading too well I may change it. The wrist things at first I was going to go…
Hey man! awesome concepts! I think armor plating and warrior/like clothes are the way to go in order to really diferenciate her from any other ionian champ, try to explore different designs for the floating piece at her back and find the synergy between that and her weapons, since, in my opinion Irelia is pretty much…
Hey, that's a really cool concept and you're off to a great start. I wish I could help more with the hair and jacket, but I'm still pretty new to ZBrush so am learning as I go. Couple of things though, your proportions are quite off from the original concept (well it's kinda hard to tell exactly from that angle) You need…
Hey Scythe, thanks! I definitely agree with the scalp. Will fix that up. Concerning her slightly squarer (is that a word o.0?) jaw, I do want her to look a bit harder than your average type woman - while I havent used Olivia Wilde as facial reference, her jaw is something along the lines of what I'm aiming for. Not…
I'm kinda lost here. I'm trying to boolean this hex slot into this knife handle, but I need to keep the poly count down because this is going to be the game-version (not for an actual pipeline, this is a school project). I have the poly count pretty much where I want it for the handle, but when I try to boolean in the hex…