Your problem is in low poly geometry - cylinder you are tying to smooth has to small amount of sides. Try rebuild this HP version with 48 or even 96 sides cylinder (don't worry use that big amount of sides - High Poly will only benefit on this) - your problem will go away :)
Is anybody know how to setup 3dsmax objects default material and colors settings?? well for Objects Color we can do it by disable assign random color on command panel. But how about the materials? ie Difuse color, specular, and bump amount? especially bump amount, i don't get it why it's always on 30 :/
Have you tried changing the DOF_Max Far Blur Amount? A really low amount or even 0 will make everything after your DOF_Focal Distance come more into focus. It won't exclude your skydome like you want but its the only work around I can think of.
Thanks to EricV for pointing me to some documentation on DOF over at the UDN. What I had to do was.. -Reduce the Inner Radius to 0 -Max Far Blur Amount to 0 -Max Near Blur Amount to 1 -Adjust the Focus Distance to get a blur distance that I liked. The results:
Yes, I was able to set up tesellation base heights. I use a standard plane and scaled it to match my floor. I thought the 'tesellation multiplier' would control the amount of triangles the mesh is tesellated and in wireframe it is showing more or less amounts of triangles, but the height still looks off...
As somebody who grew up in Boston and witnessed the amount of work a few friends and a family member had to go through, I've got a lot of respect for the gay community and the amount of crap they have to put up with just to be treated like normal people. Props to you Ben on making the video.
This depends on the amount of bones or the amount of affected vertices in the morph. Also do you mean processing-, memory- or man-hour-expensive? To compare both you would need a use case where you have one and the same end result but done twice with both solutions. E.g. a facial rig
Got a good amount done this weekend. Still can't find the sweet spot with the glow in cryengine. The only way I can find to get rid of the crazy lens flare is to turn the glow amount down way to far. The only console command I can find is to turn glow on or off :( .
The amount of tris is still the same amount of tris an engine has to think about to move I'd think. It must have something to do with less points needing to be loaded into memory? Kinda like how Turbosmooth on a mesh is a much smaller max file than collapsing the stack and saving the max file?
Hello. So as a 3D artist it's important to know what the performance impact of my choices are going to be in-game. I don't work for a massive triple-A company who's been doing game art for 20 years which knows the secret to performance, and since google doesn't turn anything up of value I'm left with the question: What is…