rather than along the camera ray I should have said. gw.transPoint your verts worldspace coord to screenspace and do a mapScreenToWorldRay. make sure you've set the graphic windows transform to the identity. gw.setTransform(Matrix3 1) This should allow you to cast the vert onto the mesh from the perspective of the user.…
This normal map looks inverted. Try to flip green channel, change unpack min settings to -1 -1 -1 0 and compression settings to tc_normalmap. It's not necessary to add second uv channel if your mesh hasn't got overlapped uv's, you can simply tweak mesh settings to use first channel. Just change light map coordinate index…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Exactly. The explanation for that is the point I was trying to make earlier. You're right that the immediate cause of these crises are the banks and the financial system, the 1%. But what I'm trying to say is that in the bigger picture, it all stems from desires within the American public. It's just that the public is…
Let me elaborate some more about my second question. That is a basic alpha blend using the red channel from my base diffuse texture. This is the same alpha blend, except instead of plugging the vertex channel back into the add node, I just used a constant 1. I'm confused as to where the vertex color node gets its…
Hey I've been working on a 1:1 scale remake of a series of factory units that used to exist in my area for a project and I just have a question about mid-sized assets and how to add more character to them. This is one of the unfinished middle units, I've slapped on some temporary materials in the mean time but I have a…
Cool, I'll be waiting for it! I think it would be nice if it exported a map with values above 1. Like a 32bit exr or tiff. Or maybe a map with values from 0 to 1, with an IOR of 1=0.1, that we could then multiply in Nuke or something to get proper IOR values back from it. I don't know, just an idea like this!
Guy #1: You're a worker. You rise fast. Guy #2: Like a 12-year-old's dick. bonus hint: Guy #1: Go fuck yourself. Guy #2: I'm tired from fucking your wife. Guy #1: How is your mother? Guy #2: Good, she's tired from fucking my father.
Considering Dark Souls 1 had visitors from all over its world in Lordran it makes sense that Dark Souls 2 which does not take place in Lordran has base enemies wearing iterations of unique armors seen in Dark Souls 1. If we went to Catarina everyone would wear the silly Onion Knight Armour set :P Game is looking amazing,…
Ashervisalis thanks :) @HarlequinWerewolf Yes of course ! It's quite simple actually. And very organic. I started with simple spheres and sketched things using dynamesh. Once I was happy with what I got I did a first very rough retopo with zremesher. After that I used some vdm brushes to create breakups and bigger details…