Hi there! I can relate to your motivations as recently I had been considering whether to pursue 3D Character Art or stick with my original passion of Concept Art. I am leaning towards Concept Art right now as I agree that the feeling is more satisfying and creative. :) For the first alien design, I know it is probably not…
Concept art isn't my specialization, but I can offer some basic breaking in advice. - Look up a handful of game studios career pages and read over any postings for concept artists. Hopefully you can pick out some common themes in the sort of work that's in demand. Even if you don't apply for a studio job, that sort of work…
Hi KrissyB, Welcome to Polycount!!!! :) That's cool that you came up with a bit of a back story for your character. It's not a workflow for everyone but you may like to try blocking out a concept for your character with a more art friendly & fluid pipeline. I'm a noob at character workflows (other than texturing that I did…
Thanks everyone, here are a couple more breakdowns. These are some early concepts of "The Grove" which is the starting city for the Sylvari plant creatures. These were done by Matt Barrett. Here is a quick test level with some of the first buildings. It was a challenge to create an organic set of buildings but still…
Thanks everyone. People have often told me the only thing missing from my images( sketches or whatever) is my confidence in them. I usually dismiss those comments because I have next to no faith in my ability's. Slowly this is starting to change, but at least it is changing :) . @ Mike Yevin: Yeah it is the dynamic…
I've seen some of your other work, for instance the character creature you did last year which came out great. But I gotta say you could really benefit from doing some deep anatomy studies of the human body. Your characters anatomy is so wonky feeling that it seriously distracts from any of the nice things you have going…
Hey guys, so heres another update on the character. I've been exploring costume designs for her. I still havent decided on a final head design, I just used the first one from the previous design page as a place holder. So with the costumes I tried to explore the gypsy influence even more. Im still undecided which I like…
@skodone: Most of the textures are done in 4k, but later on get downsized in engine if there is need (and there usually is need for that). :) @Nuclear Angel: Thanks! Each asset is different and there is usually various ways of going about making it. Creature works were mostly done in Zbrush. The followers however are done…
The website itself looks good layout wise though I agree the background would look better dark. As for the content, none of this stuff is going to help you get a job. It all looks unfinished IMO. The bathroom scene looks nice but I don't see that landing you a gaming gig...looks like an ad you would see in your mail for…
The layout looks ok to me so I'll only comment on the content : - most of you pieces have major anatomy issues. As a character artist this should be your main concern. - Never post unfinished stuff in your portfolio. - Push your texturing a lot more. It looks like you just apply solid colors under a bake and call it done.…