great piece of art, though i didnt quite get it. one of the first times i actualy photograph an object.. its allways birdies and squirrels :D an i dont know what this one is, the reflection in the water seemed quite unreal
I don't have the slightest clue what a Ward math is. Take a shot at it if you want. I'm busy writing up a resume and I can't get back to unreal until I'm finished. Wow.. the math on that page looks evil.
Yeah there have been a bunch of UE3 MMOs (usually they write their own server stuff, I bet) but I dunno if any have been UDK explicitly. Either way, this HTML5 Runescape stuff is almost certainly not any form of Unreal.
Sorry about the image size but I thought I would show a update of what I have been working on, a friend on the site yesterday helped me out alot understand the lighting of unreal and how to make better use of shadows.
16, in high school. Benching 315 lbs, which is a good 90lbs more then I can do now. I got my first computer that year. Quake and Unreal had a big impact on me deciding to become a game developer.
He might be refering to Zan (sorry if your not but it was the only unreal model that was any where near close to this) looks good so far man, my best comparison would actually be a pimped out stormtrooper but hey thats just me.
but yea, after a new export with frozen transformations, and an even larger scale I am still picking up other unrealated to the section parts of the model...bleh, would make it so much easier if I could post this shit up.
For the interior, I wanted to show a reinterpretation of the crystal that summons the vessel which transports people to the surface of the floating islands. This is what it looked like in Unreal: My paint-over. Still a work in progress and some areas still need a lot of work.
Surprised no Epic Games. Either they're showing up at e3 or the PS4 did Unreal Engine 4 as envisioned. Also, did anyone see the sub-division in Call of Duty Ghosts? Finally, games can use this awesome rendering method!
yeah. rob brings up a good point. in your engine, hopefully there is something like a checkbox or setting that says rotate only or such. unreal has such a checkbox and also a list where you can add joints that you want to keep translation on.