Alright, so I ended up figuring it out, but I wish there WERE an easier (faster) way. Just like in Susbtance, I wish I could just bake a Color ID map from Material IDs. But, this is how I did it from Maya LT 2016. * Made new materials and changed colors (important because Quixel only gives you hex/color info) * Went to…
I have the same question but without the big packages like Max or Maya. The price is no option. I have used Maya alot in the history and liked the Polygon Modelling approach. Yes it was not perfect from the tools and the bevel results are spawns from the deeper hell but i liked the spacebar radial menü and the approach for…
Another way if your into manually editing your triangles or want to, you can go to edit mesh, select edge then selected all of them you'll see all the edges, locate the Turn option and you will have to manually turn all the edges to the direction you want. You keep your quads just deselect the edges by clicking on the…
I'm glad it's finding models and loading on more peoples hardware. Still plenty to fix, but I appreciate everyone taking the time to test and report back their findings. Lotekk, Tigerfeet - damn don't like hearing that. possible to go into the options and tell me if limiting the fps helps performance? default is render as…
1. Workflow-wise, it's better to assign weights to their intended bone than to subtract. For example, if the Neck is influencing the Head too much. Don't select the Neck and remove weighting. Select the Head and add weighting. This will keep things much more predictable. 2. Is this for a game engine? Couple of things.…
Thanks @Jerc, but there must be something I'm missing. In Painter, I can create the user channels but I'm still not seeing any result. I've tried naming my inputs as "user0" and "User0" just to be sure. Layer linking sounds nice! The setup in Painter: Fill Layer with my test material assigned. Paint Layer inside that,…
It looks like it has a lot of potential and now that it has an uninstaller I'll check it out too in a few min. I agree it would help greatly to see some demonstration videos or further explanations in picture form? Artists are notoriously visual creatures. It looks like you've put a TON of work into this and a little more…
ok so im going with the 2600k since it seems like Ill get the most out of it. Now with the motherboard Im trying to step down a notch in price from the sabertooth. Ive selected some msi,asus and asrock(which i dont know the name really)boards. Im gonna check out the reviews on these and see what people are saying. What im…
you can do this with the regular batch bake function as well. Here is how. I use a MIB_illum_lambert for each group or color etc. I set all of its attributes to the targetcolor (ambeince, ambient, and diffuse) I make sure that there is no lights in my scene, and that "enable default lighting" is turned off in my render…
as long as you can import the OBJ into Max without Max rearranging the Vertex order of the mesh, then yeah, it should work. Im not sure of the import/export options for Max, so check Pixologic's ZClassroom videos about the Max Workflow. Aside from those settings, everything is pretty straightforward: Just export your level…