Hey Raf! Great work so far. I agree with B being stronger than A (I didn't even notice the spin the first couple of times, just read as noise at a glance), but I'm not convinced that B is the "tightest" animation. If I had to pick any I would go with C. Its telling the same story as the other animations, but it wraps up…
Don't worry about Texel density right now anyway because it doesn't technically exist unless there is a corresponding texture applied within 3d space. Texel density isn't going to be your problem for a bit. Focus on maximizing used space for the object. These are two different concepts and will confuse you a lot if you're…
I do agree there has been a large variety of people on here and it's nice to see how you would break down evaluation of work. I was a teacher for years and it was painful for me to get students to provide more than just "It looks nice." Part of that, in my experience though, was that they were cake-walked through their…
Hey, So, like most game artists out there at the minute I've been looking into the whole PBR thing and Unreal4. There seem to be 2 different methods I've seen so far and I'm wondering which is the best to use and when. Firstly, I've seen objects with texture sheets laid out pretty much as they have been for donkeys years.…
Hey everyone, thanks for your replies. Here's an update. Changes : Refined neck area a little bit Updated the forearm / wrist design New leg design with more white plating Designed / modeled interior of the Visor with an alien head inside Some color tweaks Hope you guys like the changes Azkur; Thanks man! I only just…
It's a specific technology that we hope to implement. Right now, in Krita all the editing is done on the original canvas which is then resized. With LOD strokes(the official name of the project) we'll first compute the preview on the image you see(often resized in case of large canvasses), and then on the actual canvas,…
* 3dsMax: Build in scripting environment i.e no need to install anything additional (like previous blender releases). This includes a maxscript listener that can trace most of the commands you perform in 3dsmax and a visual roll out editor to quickly wrap up a gui for your script to test. * Modo Great community that is…
Seriously dude, give it a break. The reasons you're citing are minor and laughable at best. Text tutorials very rarely have a leg up on video tutorials, let alone easy to use with Ctrl+F, I can't tell you how many times I looked up a word only to have it break because it couldn't find the word correctly (Warp vs Wrap),…
Ok awesome info - bare with me while I try to wrap my head around things. When you say spec map into the alpha channel the file is still considered "one" texture just processed a little bit differently? I've seen methods using one of the RGB channels as the spec - the trade-off being grey values hard set by that channel.…
Hello everyone, It's been a while.. been quite busy with helping to wrap up Dragon Age Inquisition. This forum has always been one of my favorite, but I wanted to wait to show you this personal thing until I got it all more or less sorted out. So here it is.. sort off finished. :) It is my take on Warcraft meets LOTR. Lots…