If you hit G in Unreal, you can get rid of all of that arrow crap that is coming from you lights. G just hides everything but what you have. I cant get into your Resume or contact stuff at the moment.
If you want to learn more about physically based shading in Unreal Engine 4 you can read the slide and course notes from Brian Karis's 2013 Siggraph talk. They can be found here, with plenty of other interesting documents.
We should do a Unreal Multiplayer Mod, the game itself isn't terribley complicated from a mulitplayer perspective. You just need a map, and the different unit types. I love that game.... hmmm time to do some fan art.
I think it's mainly just an Unreal Engine problem. Since we have access to UE4's source and modo's sdk I'd like to see a simple export plugin for 801. Hopefully someone with the know how does something like that.
Hooooly crap... [ame="http://www.youtube.com/watch?v=ZrTbCkXErKM"]Batman: Arkham City - Steel Mill Gameplay Trailer (PC, PS3, Xbox 360) - YouTube[/ame] Open world in Unreal?!? :poly124: Really looking forward to picking this up.
Yeah nice stuff. Really like the sculpt. Follows the concept nicely.I think his shoulders droop too much though. You should definitely invest time/effort into getting familiar with Unreal (or any other engine for that matter). Cheers!
need moar tweaking! :< think I might take this into unreal were I have more control over the reflections. gonna start building the highpoly for the shoulderstrap next :) [ame="http://www.youtube.com/watch?v=wgerYZ3nQHY"]LTDTurntable - YouTube[/ame]
great piece of art, though i didnt quite get it. one of the first times i actualy photograph an object.. its allways birdies and squirrels :D an i dont know what this one is, the reflection in the water seemed quite unreal
I don't have the slightest clue what a Ward math is. Take a shot at it if you want. I'm busy writing up a resume and I can't get back to unreal until I'm finished. Wow.. the math on that page looks evil.
Yeah there have been a bunch of UE3 MMOs (usually they write their own server stuff, I bet) but I dunno if any have been UDK explicitly. Either way, this HTML5 Runescape stuff is almost certainly not any form of Unreal.