I think this is an area where getting away from your core discipline can really help push past creative plateaus. I few years ago I took a figure sculpture class (oil based clay from a live model), which is far away from my day to day, but it really helped improve the ability to see and interpret form correctly in 3D.…
::I started with digital tutors they are good at bring you up to speed -> none to advance level range [I remember this one been fun Digital-Tutors - Quick Start to Rigging in Maya , you rig one blue guy and cartoon T-rex and bunch other stuff , either digital tutors or 3DMotive tutorial is good place to start ] after I was…
personally, i wouldn't call this finished. and i definitely wouldn't label her as "Bishoujo" styled, because she isn't. you're missing all of the key lines that they use in their character styling. you're missing the cutesy anime style face, and big bold hair shapes. i'm sorry if this comes off as harsh, but at this point…
Great guys. I've been doing a lot of "realistic" studies in tb2 but here you go another questions I've set some cool looking shader but if I tweak the camera like changing the focal lenght the scattering and etc seems to be affected. The shadows get noisy and the scattering goes too soft just changing the camera settings.…
you need to brush up on a few more fundamentals. don't take shortcuts. you are jumping into trying concept far too early....you need to learn a lot more before you head into that direction, otherwise you will stunt your learning you are still lacking some very fundamental training. do lots more material studies & still…
Nice design. Some feedback. Firstly, don't work on a white background even when you start a new painting. Fill the bg with something other than white. Use a grey BG or a dark subtle colour. To make the character stand out and "pop" add a back light or gradient behind the character. (Works especially well with translucent…
It would be useful outside the games industry if it were another degree ;) If you studied game art at bachelor level then studying more game art at an expensive university is a waste. You already know all the basics, you know where the learning resources are. If you want to specialize further, then you already have all…
Ok thanks for the info. I know that the likes of photogrammetry may have far better results than the Kinect. However the idea of this project is to rule out whether or not the Kinect has potential and seeing what applications it could hold if it does. At the moment it has proven worthy but further study would have to be…
ill tell u the way i see it, for me there is no such a thing as metal texture, it all depends on what your final result looks like, im sure there is something real in our world that have a metal texture just like u posted on your first post it just need to match to what your aiming for, so practice "metal texture" without…
Scott has a point. The modularity of the facial system definitely limits what's possible. *However*, the Art is at fault just as much If not more so. Tech doesn't change the fact that there are fundamental issues of anatomical naiivety that worsen matters. I dont know what school of anatomical study the EQ2 Art team…