The game is coming along nicely. The element of customization should keep things pretty interesting. One big thing I see with this game being sold is that when Nintendo gets wind of it, you might get in trouble a bit, because the gameplay does seem very close to that of Smash Bros (like the shield block, when someone gets…
Those are some very good ideas, I do quite like the idea of modelling some weird stuff. Yes it does have to be an environment, sorry if I was clear enough on that; but yeah my initial thoughts were to go with the Alchemist. I was actually thinking that going with an alchemist's room I could possibly even incorporate some…
One method.... Use a single low-poly mesh. Add an Edit Poly modifier and use that to explode the elements outwards to match the high-poly models. Go to RTT and add the high poly models in the Projection window. When done baking, turn off the Edit Poly modifier to revert the model. Some ideas here…
@Ubuska the idea is to store the pivot per element in its vertex colours, and then you bake the position and rotation data into uncompressed textures, so you create like a line per frame of animation, and the next frame on the next line etc etc. Then on the engine side you reconstruct the animation in the shader with this…
Hey buddy, I think Odow does have a point. I think your version is salvageable though. I think the body markings will help for one. Try to look at her in game model and add a few more elements that are consistent throughout the outfits...don't think about the individual themes but more how they are implemented so that the…
In order to get rid of those artifacts you really need to change and relax your topology manually. There is a guy on youtube called Arrimus 3d who has more than 100 videos on such complex shapes. Maybe you can learn a trick or two..! Also in my perspective you could just make it into 2 pieces, the gasoline panel could be a…
Hey guys, didn't update this thread for a quite while, so decided to share some progress. After going through all feedback, I decided to take a step back an reassess the situation and sort out the concept. Eventually, I ended up with a simplified version of a cathedral combined with industrial and sci-fi'ish elements. Some…
Thanks for the example but it still makes a problem . The node looks like upscaling the details and once I downscale it back it's repetitive again . Besides that make-it-tile method while looks ok on simple noise works so so for anything having well distinguishable specific details. Would be nice to have something that…
@Alchimi: Thank you so much, your input is very helpful! I should use sketchup, it certainly seems like a very useful tool - thank you for the recommendation! Ahhh, yes, The Fifth Element is certainly a great reference for my cityscape. Don't know why I didn't think of that. I will definitely look up more movie stills.…
Excellent work, for me it's just missing that additional layer of variety through the use of blend materials. This can range form dirt build up, subtle colour variety over whats already there. I would have created the cracks as a separate material to paint on rather than putting it into the textures. The noticeable…