Its actually pretty good, CDP just messed up the starting tutorial. When you start the game open the journal and read the control tips. Also learn what the signs do and make sure your using your steel sword. In combat its best to single out enemies and roll away when they counter. attacking groups at low levels is a really…
Bark scale is too small. It looks as if your leaves are very overlaped. You want almost no overlap to let light bleed through and give more depth. Otherwise I easily see the 3d planes you have set up for each branch of leaves. Giving the leaves normal maps would help too. I call this the Halo approach. If you look at…
EDIT:ThomasP summed it all up. Just adding a reason was (and I believe still is) that Mari doesnt pick up on normal maps for stuff like cavity painting A personal thing for me, is the camera orbit. I always orbit and tumble around like a drunk person - would love if it was possible to contrain it to Y or Z like in Zbrush.…
Object and world space normal maps are generated the same way, each axis is represented by a color so the top button left right front and back all have a different color. Object space just means the engine can keep track of rotations on the model so it will still light correctly after rotations. They are the same thing,…
Great video of memento in action. Wish we had a Youtube embed button on polycount. www.youtube.com/watch?v=axi4AYWXWTs#t=63 http://youtu.be/axi4AYWXWTs
mhh, i think i now where the probem is. i will look in to it right now. You can send me the mesh if you want ^^ im happy for test stuff. I will send you my email via private message. ps: they are some chunks in your mech that are very very close to each other. this will result in merged cluster because 1 vertex of a shell…
Max 2012 changed something in the way snaps work, particularly in using a single axis when snapping. (Possibly my favorite thing about 2012) Back when I was using max 2009 I turned off "Use Axis Constraints" in the snaps options most of the time. For some reason with it on max would ONLY snap a single axis at a time.