definitely worth looking around not only at PMCs but also our own under-equipped military, particularly with regards to humvee armor and the like. Would be really interesting to see a character start with really basic equipment, then shift to increasing complex and sophisticated improvised gear, until you get to the point…
Your point was that there are a lot of contradicting opinions and research and you supported that argument by...making a bunch of unfounded claims about the supposed research and some biographies (?) you've read. Got it. I guess my point is that there is a pretty large, well researched and documented body of evidence to…
So I spent awhile looking at this and testing some stuff... and I'm going to say calling the "PasteText" from the DLL is busted. I'm not surprised. If you replace that with any normal, non DLL command it works. I tried re-writing it from scratch with the same results you are seeing. That sucks because this is a pretty neat…
Jhoy, PMiller thanks for the helpful feedback! Got some wire shots for ya. I included both level 1 and level 2 divisions for the body and the pants. Everything else is at level 1. I'm rendering in Maya MR with FG and using level 2 on the render. No AOs yet, just the maps. I had a little extra time to work on him today.…
@pmiller001 Thank you! Day 11 & 12 I'm learning so much in between each day I sculpt that I was becoming totally not satisfied with how the clothing looked like for Cromwell... So I started over with his clothing. I feel much more happy now about his clothing! I also started on the highpoly for the bike, adding a lot of…
@pmiller001 I made that unwrap in UVLayout...it doesn't make any difference in making it straight but undistorted @macoll: I just tried that but it's giving basically the same result. The bricks are straight on one side but they are rotated by around 10 degrees on the other side. #JadeEyePanda Yes I'm planning on utilizing…
Run this under the python tab: import pymel.core as pmsel = pm.ls(sl=True, fl=True)for edge in sel: pm.select(edge) pm.runtime.PolyConvertToRingAndSplit()
That looks nice, but there are a lot of high caliber multiplayer FPS coming out soon in Korea. Those names they display, those are character classes you can select. Expect different abilities, like stealth but it wont be a team fortress I suppose. If you want to know how it will play out in the end, look up Metro Conflict…