I took up some challenge, to make a model with PBR textures per weekend. Later I will add some renders, including highpoly clays and update my portfolio. [sketchfab]457b8ad17f264f7fad1ea1ee08716a55[/sketchfab] Thanks for watching! :D
Hey guys, I'm new here and was hoping to get some input on this arcade machine I'm working on. Included is a render and also diffuse map and very rough spec map. Any input would be appreciated!
thanks a lot, that's exactly what i needed, just one more thing, should i have a separate uv layout for the teeth ? or just include it with the face and body ?
You can user the resource updater plugin (should be in your left toolbar by default). This will allow you to easily update any outdated resource, including mesh maps.
Completed a sculpt which has basic refinement around the hubcaps, hat, barrel lids and the front grill. Also thought of including my modelling work-flow too.
scratchliquid - It depends on how big your mesh is! As many people find this this incredible confusing (myself included) we´ve looked in to some sort of guide to help out with this!
Here's a texturing tutorial I meant to include in my inital reply, but couldn't find. It's a little outdated but the fundementals are there. [ame] https://www.youtube.com/watch?v=Gnh01WJOK8o[/ame]