(Edit - Attachment Now Removed) Wow easy guys XD, I have no problem posting the graph. I think the more information the better. I don't know which is the best way to go about that so obviously suggestions are welcome on that as well so all is okay :) . Thank you very much Ashervisalis and Jack M. for the in depth critique…
The documentation being in Japanese doesn't help, but a few months from now there should be plenty of tutorials if not a full translation. This program uses Qt 5 for the GUI, so there's at least a standard of quality regarding the interface. It uses a "Level" abstraction, it's like a level is a sequence of frames. You…
Great set of videos you've got here, really clear and easy to follow. Not sure if you're aware, but Part 03 ends at about 4:50 but continues to go on until the 7 mins. are up. A few questions as well: I haven't made lens flares in UDK but I remember there being some lens flare specific nodes in the material editor. Your…
The last design is ok, just the font is not nice at all. All you need for a stylish card is a nice font and good spacing (and kerning ofc) My take Well not the best example of kerning and font usage but however, didnt want to spend too much time :/ Edit: I hope the black border is where its gonna cut ? Font i used now is…
@RyanB : I feel I need to jump in to attempt to clarify this. Yes, it makes UE-compatible structures confusing to *look* at, as the visual representation of the main joint axis will make them appear as going sideways. No, this doesn't prevent in any way a Blender>UE4 workflow. It is a pain if someone wants to create…
Woah dude. I've literally just been playing through some of the last missions on Farcry 3 and i thought these were in-game screenshots at first sight! :) Well done sir. Nailing it... edit- I see you've finished on this project. Only crit i'd give, in case you revisit this at any point. One of the biggest things that…
OK so now I need to fill in the PHP file with our art files. Here's a zip with our emoji art, along with the PHP that needs to be edited. It needs our emoji filenames inserted. We also need to add all of them to the Editor section, so they all appear when you click the emoji button in the reply editor. Support dev's notes…
hehe, well if you go back to the beta then your words are gold in my book and i consider you a fellow traveller. honestly i have not cracked open an old version of mud in a looong time. question: which was the last version that did not have the problem with the brushes that your talking about? id seriously like to check…
Thank you Sectaurs, the situation is the scene is already done not even textured yet and I have been requested to recreate It but their is nothing wrong with the scene I was sent & even he said It was fine. Edit on topic: 1 year employed. Not an art test, gj. Asset is already done and he likes It, but is requesting me to…
Excited to get a start on this! PyrZern -- The jaw is looking really narrow at the moment (referring to your first post). The second base head is looking a lot better. Haha it is funny how the base mesh situation works out. But think of how much that likely helps you now with retopoing and everything. All worth it in the…