Thank you cigs! Thanks Raven. I def hear ya on adding more colors... I have a tendency to use slightly monochromatic color schemes. I will definately add more dynamic schemes on future works. And will rework some of the colors on the red dude. He's kind of on the backburner. Been havin trouble importing uvs from Maya and…
Thanks for the input PelleK, I reduced the trapezius size and I've tried to define the armpit area more. Man, inner arm and the armpit area sure is tricky... Also made some proportion tweak. I think this doesn't progress so well, so I figured I'll step back a bit and try different approach. Haha it must be full of…
Right now looks somewhat like an Allosaurus. I did a quick paintover of a few things. I'd suggest making a new file, dropping to a lower subdiv and working over body masses with animal reference photos/videos from different angles. Looks like you spent a lot of time and effort on the surface detailing and polypaint but the…
Canada sure as heck has been taking over much of the industy. I'm kinda bummed about it, because I don't really want to move that far north to work. Austin is not the quite the hotbed of game development it used to be. I wish the U.S. wanted the game industry to be here as bad as Canada does, and would offer competitive…
I loose the whole structure in the wall. You gotta define those edges :D because you have to think, if that building has been there as long as the bridge, there will be some dirty build up and what not on the wood and on the stone. Your on a good path that is for sure, you have what could be a GOOD piece, you just have to…
The video only shows 1/4 of the awesome the guys have pumped out for UT3 :) The effect is done by working out the distance of the pixel from a central radius point in world space. If you know that, you can define a mask that is effectively a spherical radius. UDK actually has a node for this now, I believe, but back then…
should work,- can't see anything odd,- the other way to create faces is A.) goto face mode and rightclick in the viewport and select "create face" - then click through 4 vertex points which you want to define as a face (in circular order). B.) in edge mode extend the edge holding shift and move them in a direction. The…
Argh, thankyou! I knew I was tired enough to forget some stuff! I've also added textures, because that's something I really want to improve on. I'll be trying to knock up a dirt texture soon and I'm not sure in what way I want to go about it - this scene doesn't have any sort of unified style at the moment, and most of it…
That buggy is looking tight man! :thumbup: I really would love to work on a military buggy but never stumbled across enough solid reference. Guess I just should just challenge myself and work without any orthographic images because you have definately proved that it would be a worth while project to work on. :D which…
The robot in the concept comes off as small and sleek, your's is reading too wide and tall ( main part not the legs). I don't think you have captured the silhouette of the concept, I think yours can be pushed much further. Also make sure you really define your shapes and have nice clean lines, some of the shapes on the…