Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation. More here http://www.mariussilaghi.com/products/deformation-cleaner…
Hello! I’m looking to make some alterations to a model I’ve been modifying, and I need a talented artist to assist with finishing it! The model itself is in an anime style; no need for rigging. Let me know if you’re interested and I’ll DM you the details and we can work out a price. Thanks!
It's the other way round really. i.e. where there is a UV split a hard edge can prevent artefacting (it's not compulsory) Adding hard edge in the middle of a UV shell is completely fine and requires no modification of the UVs
Hello, :) I would like to know: how can I apply any kind of modifiers or whatever, that can bend a mesh inward following a circle spline please ? I already tested Bend and twist but nothing solved my problems. Thanks for your help. I'm making a tire actually. i'm adding a photo for you to understand.
Spacing tool for the posts, a second spline using a sweep modifier for the rails It's perfectly possible to do it with path deform but it will distort the posts and you need to manage up-vectors which is more typing than I can be bothered with 😜
2Crazy_pixel, Thanks Oliver! I will experiment with the metal more. It's a temporal surface noise modifier at the moment. But it's close to what I'm aiming for. I think that zbrush matcaps are part of the problem too. It's hard to get a decent render without compositing.
I'm using a relatively new version, but didn't apply the normal map to it though. I know they can look great esp. when modifying the models/textures in Substance Painter. But this project is more focussed on clothing than the human model itself ;)
@pior Sorry I modified the High Poly version in my blend file and forgot to update the OBJ file, here is the right positioned high-Poly OBJ: https://file.io/ATwKsGaw8gKb Here is the public .OBJ model provided by game studio: https://file.io/XxoS7rCZbnyo
Is this just for adding detail or are you having them be created by a vehicle? Gearbox used decals for their decorative tire tracks in BL3. Though I think they modified the decals, instead of using the default. https://youtu.be/R0-ynCTdCow?t=2498
Hey! I'd add a deformer on the box. Maybe use a lattice or a squash modifier? Burger boxes usually have a slight curve/bend to the cardboard as outlined below. If it's super straight like you've got it, it looks like a hard plastic.