This would be super helpful. It's annoying that FBX export only supports the origin of the mesh being at 0,0,0. Exporting a mesh from anywhere in the modeling app, using it's defined center (in MODO speak) as it's pivot point would be awesome. Basically, move the mesh's center to the world origin (dragging all of it's…
I agree with Tumerboy. Right now things are confusing. First clearly define what style you are going for and what type of game. That will help you narrow down the look and the poly budget. Then work on the look of the textures to be what they are supposed to be. Right now nothing is clear on what it is. Somethings look…
If I could go back.... I'd make a 3D game where you can mine and farm stuff and build stuff and everything is cubes with pixel art textures. And zombies and skeletons and freaky green dudes on 4 legs come out at night. ;P I'd definately not do a space invaders animation that requires me to print out every frame (about…
He was talking about the shapes, not the overall weapon. So far, the weapon consists of two big blobs visually. There's no sense of a cutting edge, no defined shapes or forms or even a center of focus. The circular shape seems to indicate you want us to look at the middle but there's nothing there. The blobs of color are…
Hello Guys, thanks for your support. I will go ahead and finish the tutorial. I will fix the stairs, the mortar is done like that on purpose- I saw a chimney close to that in WoW. As for the fine details if you notice in the renders from that distance even if the shingles are a bit large, they just wont show. Yes, it…
As far as I know, loops don't work if you don't have continuous quads. That's kinda the point of loops. On both sides of your problem you have polygons, it only works on quads. From Wikipedia, searching Edge loop (computer graphics) "In a stricter sense an edge loop is defined as set of edges where the loop follows the…
On the contrary actually I think with more complicated assets comes a greater deal of specialization. I think we'll see more studios dividing up their workforce into niches. Contractors can be used with a bit more ease of mind, whenever the asset is more sharply defined. The biggest problem with being a contractor, as I…
If the topic of the lecture was to define the correct criteria for choosing suitable concepts/illustrations to use as a basis for creating environment art I would be less critical. But the title of the talk is 'Quantifying Beauty in Representative Art' rather than 'Effectively Choosing and Understanding Inspirational…
Mop 40 people on a next gen team is tiny!My team has 120+ lol Of course they also had the engine development team - that would have been working on Unreal/Ed further the Gears teams success. I think it was a great a achievement for a small team though, great quality through out (except for the driving level - were the…
Is it possible to define cells on a sheet of tiles and then call the cell? This way I could put dirty brick, clean brick, brick with broken middle on a single sheet all uniform size and call the cells I needed. I do this in 2d games where I have an entire sheet devoted to a particular tileset. I use it also for ISO games…