I decided to do some remesh work (since I don't enjoy doing it and the head was pretty complex). I use the Retopoflow add-on for this, and straighten things up with smooth, displace and shrinkwrap modifiers to polish the flow. After several test bakes in Substance Painter, I have a nice UV layout for the upper body, which…
I tried out 2017 and used the parallel rig evaluation and gpu instancing...dramatic increase in performance from 2016 for animation playback, even using those features in 2016. I went from 10-12fps to 25-30 using one of the heaviest iAnimate rigs in viewport 2.0, and that was on my laptop. Couple of improved layouts for…
First thing that stands out to me is the UV layout, it looks like it could be much more optimized. At the moment there are a lot of small shells and valuable texture space going to waste. Most rock assets similar to this can get away with just a couple UV shells and seams that can be cleverly hidden along natural edges and…
It didn't go quickly! I think this is better than before although a bit more ambitious(was even bigger at first), and could still be improved but I don't think I will bother until I'm further into it and have a better idea of what I'm doing and what looks good and makes sense in terms of layout and what doesn't. Probably…
Thanks for the crit Three9! If there's one thing I have learnt in life lol no crit is minor if it helps in the long run:] So with that said, I'll get the layout fixed tomorrow (bed now:P) and I'd love to hear what you have to say! As for the pose, I have yet to rig him, he would in fact be my first rig so im not sure how…
I'm not saying this is perfect or this is exactly what you should have, and I don't use it as a layout (even though I am tempted to), but I think that is maybe closer to the way of going, opposed to what you have currently. Have a look, I think you can still download the template. http://www.isaacoster.com/2009index.html…
i definitely feel this is working nicer, you guys were totally right about boosting the saturation. let me know if you think it needs more change also i've been re-designing my website, it's more or less done now, check it out and let me know what you think of the layout and stuff www.mknowland.com i'll be remaking the…
Update on this scene. I got busy with some freelance stuff for a while, but I finally got a chance to work on this again. I made some huge changes to the layout of the scene and added lots of stuff. There is still more to do such as replacing the lights down at the bottom with new models. I am still tweaking the lighting…
i dont know your uv layout and so on but if the glass of the windows are tiled in some sort it is best to mask a cubemap for that area and make the normalmap of the glass region very blurred, black and white difference clouds, which you then can turn into an normalmap and place it in the normal map of the window/glass…
definite art deco.deus ex happening here. your layout is dense and youve packed every space with detail. you've got style and fashion choices being made. the orange and green tones arent quite set right i dont think, theyre a little too light and id consider changing the green to a blue, blue generally sits better with…