So since last time I've had a go with this 'standard dam brush' and achieved much improved flatter/defined bricks. Thanks for suggesting it. I'm still not sure about the surfaces though. I wish I could just put a iron over it and flatten it out. I've tried flatten, clay tubes and layer brush but not getting the results I'm…
Nice sculpt so far. Feels like I know this guy so that's a good sign. :) Nicely detailed. Something about the transition from the face to the hair feels lacking in detail for some reason, but maybe that's just because the hair is sculpted on. I wonder if you could also define the mastoid process muscle a little more too.…
Define 'Something' there are lots of things you can select in max. for nodes which i guess your talking about. To work on selected objects you use the 'selection' collection so That code will loop through the whole selection, pulling out a node at a time and letting you work with it. If you want to tell if a node is in the…
Slaughter- that is fucking sweet- it's a nice style you've got going on there, it's one I really want to see ingame IronbearXL: good going, the muscles look a bit too well defined for a woman for my tastes but she's shaping up pretty well Still haven't started on the torso texture for my character, I need to get my arse…
I think a cgfx/hlsl shader would be fast enough to handle this. Problem is getting the 3D Paint Tool to play together with the CGFX/HLSL shader properly. Essentially the 3D Paint Tool only reads/writes to a texture. Seems like it could be possible to modify the 3D Paint Tool MEL-files if you can reverse engineer them to…
Not updated in a while but thought you guys would appreciate a bit of an Update. Warning this one is going to be Image Heavy! :) Here is some shots from the exterior landscape and the base, been working on fixing up textures and defining materials and new meshes such as a big vault style door. Also been working on the…
I think you should focus more on defining more interesting silhouettes, play more with the main pieces. I feel that you went to fast to detail, before having a solid/interesting main shape. I say this because the overall design feels stiff, because of what I mentioned. Even if your detailing is nice. The most important…
In my opinion, the second one is by far the strongest. I like how you have all that dirt on there and it doesn't look tiled. The first one, to be honestly, is reminiscent of a box made of bricks with windows slapped on. I'm no architect, but it feels as if you need something to define each of the floors - some kind of…
Hey Spatz, the outcome is really good. The front arc generators are much better now. I don't think the weapon really needs the tape and wires, because it has nice colors and textures. Wearing and dirt should give the final touch. General edges are still a bit too much defined and could give troubles when dealing with…
Ok I made some changes to the mouth,making it wider and fuller lips. I defined more of the bone structure as well as adjusted eyes and colored the eye balls to get a better picture of how the eyes should look. A lot of these features though are steering away from my reference and although I think this looks better, it's…