much like gamedev says try using more asymetric light , if you build for sp, draw attention, by adding a strong light in one of those shafts. play valve games to see good lighting ! hope this paintover helps a bit, tried to stay near your initial thought (maybe its mp?)
Initial thoughts: 1) You could probably stand to add some more color saturation with an HSL filter 2) I might try adding an AO channel and putting the baked AO map back into a fill layer (so you can control it) to get a better shadow in the 'deep' cavity areas of the kernel.
Initially when I saw the ps3 'wand' prototype it didn't really catch my interest, but man with the new move commercials and videos I think I'm more excited about this than the natal. Can't wait to see who which one turns out to be better. Natal still has alot to show.
How do I add inside of the mouth so it connects with the rest of the head after retopology step? If I didn't have mouth on the base mesh initially, I would need to model the thing in zbrush and then character would have its lips sealed. I need to have this character with basic facial animation.
You need more movement in the torso, it stays quite still and doesn't flex much. The initial shoulder shrugs are too jerky, and don't flow very well. Overall, it's good. The end with the floppy legs is very well done. I just feel it needs more punchyness, and the key poses need exaggerating more.
Thanks man! Yeah I think they could definitely use some adjusting. Though I may wait until the hi-poly is rigged/posed to do some of the adjustments. First time doing a posed hi-poly sculpt so I'm unsure of how much detail to really invest in the initial A-pose.
For the art by papercut showdown challenge I am doing Robert Oppenheimer in sort of a guilty gear potemkin cross KOF Ralph character with atomic gauntlets and a jetpack. Still blocking things out and what not. More stuff from my internship! this time they're pixies, the initial sculpt for these are just a few posts up.
Some great ideas all around, it should probably be fielded to Reddit to make the final choice, as all the choices are pretty good and the Reddit process hasn't failed us yet. As for me im partial to the initial idea of the winners bracket or +4legs, mostly because im bias and want to make something for Enchantress…
You seem to have lost a lot of the hard edges and protruding forms once you layered the cement over the top, which is a shame really because I quite liked your initial shapes. Aside from that, its looking really nice dude. Looking forward to seeing it once its complete. -caseyjones
Edit: It didn't actually get me a job, but I remember showing this picture to people as proof Unreal Engine 4 could render any artstyle. In retrospect, there's a lot I could do now to improve it visually, but I'm more than happy by the initial reactions when I told people it was all in-engine.