Hello, Are these the only reasons you would use a specular colour map? >To simulate metallic or iridescent materials. >To counter-act the additive nature of speculars.
Hello, I made this character based on Lee Deukyeol's great concept. Sculpted from scratch in ZBrush. Retopology in Maya and TopoGun, Textured in Substance Painter and rendered in Marmoset Toolbag 4. I had a lot of fun making this Dark Warrior. for video renders, https://www.artstation.com/artwork/Wm1GmJ
hello my friends to be a vfx artist in game industry is it necessary to learn something like bifrost,real flow,Houdini phoenix FD or something or the only thing should i focus is the game engines ability ?
Hello everyone, just wanted to present the start of an environment project that I'm currently working on. I still yet to do the blockout, however, I wanted to do an art direction. So here is a sneak peak of some props I created. Final touch ups and compositing done in Substance Designer. In addition I will be working on…
Hello everyone, I'm a junior character artist and I'm just looking for some feedback on this model to polish it for my portfolio. I'm still pretty green but would greatly appreciate any sort of feedback I could get.
Hello! decided to join this talented community and I would like to share my wip and works and hopefully get feedbacks and critiques! if anyone is interested you can see my previous works on artstation : https://www.artstation.com/yaucf
Hello everyone. Help please. I want to create modular character. But in connect point i see seams on normal map. If this solid mesh, it's ok. How to bake separate mesh without seams?
Hello, I create a simple scene. Box and several spheres. The box has the correct unwarp. When baking, strange artifacts occur. Please tell me what is the problem? all default settings, max offset 6.5