We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * At least one previously released title, mod or playable prototype. * Strong familiarity of UScript and UE3 / UDK. * Strong familiarity of…
Recently I was tasked with creating a concept for an Overwatch character that I'd like to see in-game. I wanted to make something unique, something that wasn't really in the game already. I noticed there was plenty of animal imagery in the game (Reinhardt = lion, Winston = gorilla, D.Va = rabbit, Widowmaker = spider,…
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy.I used to work with 3Dsmax, now I'm…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
It is very impressive but could be pushed further with some of the suggestions here. In addition, I'd say that your shadows are too black in the open air shots. It could be a stylistic choice but it makes the whole image feel very dark and in my opinion detracts from the feel and look of the scenes. Take the first shot you…
> Do you want work in china ? and become a 3d teacher. if you would like to, please contact me . The details is as follow: > Requirement: speak English and teach 3D in English. > Holding a bachelors degree or above in the discipline of 3D animation, and with 2+ years experience in 3D animation design or teaching.It will…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Hey hey everyone, this is my first showcase thread and I'm super nervous! So I've been working on this for ages and I'm not sure what to do now. I'm probably going to add a nice stone bridge and some more rocks. Maybe it needs a building as well? Some small plants? Character animations? UI stuff? NPC-ish characters?…